I’ve been animating Neal, the Sofaworks sloth. A cute little critter who sells sofas. He has a huge following on Facebook and Youtube. But he was very down to earth with me. He was rigged and rendered in Softimage xsi.
We have just released our latest iOS game Beekeeper. I did all the design and artwork while my partner, Brett Hutley, did the programming. A huge project for two people, but load and loads of fun. (And a few very loud fights.)
I did two units of object oriented programming at the Open University and really enjoyed it. Armed with that excellent grounding I’ve managed to create my very first iOS game. It’s nothing groundbreaking, but I’m very proud. It’s up on the app store and looking good. It’s called Sea Squirt.
Here is a little personal project I’ve just created for giggles. I designed the characters, modelled them in Softimage xsi. Rigged ’em animated them; then did the lighting rendering and FX.