After finishing up on Chatter Zoo I went on to modelling, rigging and animating more dinosaurs. This time it is for the iPad game to go with the new Walking With Dinosaurs movie. Unlike the original doco this is a cutsy vehicle for very young children.
Here is the trailer on Youtube. We really had to push hard to get onto the app store for Christmas.
I’m working on an iPad game for Jim Henson’s Chatter Zoo. Here is the trailer on YouTube.
I’m using 3DS Max for the first time in over ten years! I’m fixing models, rigging them and animating them. The deadline is tight.
Using a different piece of software to do these familiar tasks is a bit like having a sex change: All the buttons are in a different place.
(I haven’t had an actual sex change, so please consult your doctor before acting on this information.)
We have just released our latest iOS game Beekeeper. I did all the design and artwork while my partner, Brett Hutley, did the programming. A huge project for two people, but load and loads of fun. (And a few very loud fights.)
I did two units of object oriented programming at the Open University and really enjoyed it. Armed with that excellent grounding I’ve managed to create my very first iOS game. It’s nothing groundbreaking, but I’m very proud. It’s up on the app store and looking good. It’s called Sea Squirt.