I’m working on an iPad game for Jim Henson’s Chatter Zoo. Here is the trailer on YouTube.
I’m using 3DS Max for the first time in over ten years! I’m fixing models, rigging them and animating them. The deadline is tight.
Using a different piece of software to do these familiar tasks is a bit like having a sex change: All the buttons are in a different place.
(I haven’t had an actual sex change, so please consult your doctor before acting on this information.)
In his review of The Dinosaur Project, Philip French’s says, ‘The CGI monsters are surprisingly convincing.’
We have just released our latest iOS game Beekeeper. I did all the design and artwork while my partner, Brett Hutley, did the programming. A huge project for two people, but load and loads of fun. (And a few very loud fights.)
I did two units of object oriented programming at the Open University and really enjoyed it. Armed with that excellent grounding I’ve managed to create my very first iOS game. It’s nothing groundbreaking, but I’m very proud. It’s up on the app store and looking good. It’s called Sea Squirt.
This is one of the shots I did for Emmy nominated docco ‘Can You Live Forever’. In it Adam Savage’s nervous system is ripped out of an old body and put into a new one. I animated this with Softimage Syflex Curves in ICE.
After finishing up on Planet Dinosaur, Jellyfish Pictures has swung straight into production on the feature film The Dinosaur Project. I’m animating another Plesiosaurus and a cute two legged thing that befriends the main character. Fun stuff.
Here is part of a sequence I animated for VES nominated BBC doco: Planet Dinosaur. You can watch the whole thing on Youtube.
Here is me in action! Animating away on the BBC doco Planet Dinosaur. See how I act out the wing movements? That’s cos I’m fly.
Here is a little personal project I’ve just created for giggles. I designed the characters, modelled them in Softimage xsi. Rigged ’em animated them; then did the lighting rendering and FX.