I’ve had the great pleasure of animating wolves for the 5th season of the BBC’s Wolfblood. Teenage werewolf fun!
All the CG is done at Jellyfish Pictures, London, and it’s looking terrific.
I’m currently animating baby Teletubbies at Lola Post in Soho. They are called Tiddlytubbies and they are super cute.
It’s a terrific team too. Loving it.
I’m now working as a senior character TD on a new CG version of The Wombles. We are using Maya and Modo. It’s fun and the people are lovely. I wish I could post a picture or a clip, but I’m not allowed. It looks pretty schmick. That’s all I can say.
Amazon is getting into content creation. They have commissioned Jellyfish Pictures to make a pilot for a kids series called Buddy-Tech Detective. Here is a still from the shot I’m working on. It’s pretty cute. You can find it if you have a Zon Prime account. (‘Zon’ izwat the cool people call Amazon…)
I’ve been animating Neal, the Sofaworks sloth. A cute little critter who sells sofas. He has a huge following on Facebook and Youtube. But he was very down to earth with me. He was rigged and rendered in Softimage xsi.
My book is now out on Amazon! It is a romping good read for girls around the age of ten. It’s a novel, not a picture book. But I did do the cover. I wish I could have spent a little more time on the cover art, but I’m pretty happy with it.
We have just released our latest iOS game Beekeeper. I did all the design and artwork while my partner, Brett Hutley, did the programming. A huge project for two people, but load and loads of fun. (And a few very loud fights.)
I did two units of object oriented programming at the Open University and really enjoyed it. Armed with that excellent grounding I’ve managed to create my very first iOS game. It’s nothing groundbreaking, but I’m very proud. It’s up on the app store and looking good. It’s called Sea Squirt.
Here is a little personal project I’ve just created for giggles. I designed the characters, modelled them in Softimage xsi. Rigged ’em animated them; then did the lighting rendering and FX.